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Technical Game Designer (Tools)

Location: Burlingame
Posted on: June 23, 2025

Job Description:

The Horizon Team at Meta is building a social User Generated Content (UGC) platform where people can find people, places, and things they care about a Metaverse without constraints where people have freedom of identity and expression and can experience living virtual worlds that could not exist in the real world. Our vision is to build a global-scale UGC platform where the world’s creators, performers, and more will create their place, and enable their communities to connect, engage and play in all kinds of ways. We are looking for a technical designer with tools development expertise to join the team responsible for creation on Horizon. You would be instrumental in defining the future of creation tools by directly designing interactions, interfaces and functionality for professional and semi-professional creators including generative AI. Success in this role stems from a native understanding of how to build useful and efficient tools for creators, builders, and game designers as well as a passion for being the bridge between creators’ needs and tool affordances. We highly value people who tinker, hack, and build on the side, and who are just as often the end user as they are the tool designer. Technical Game Designer (Tools) Responsibilities Design and implement intuitive, scalable tools that empower present and future creators to build their best content efficiently Prototype, test, and document features, prefabs, plugins and pipelines to ensure smooth integration with the broader creation ecosystem Contribute to strategic decisions, working with the Design and Product teams Gather creator feedback to inform tool design choices Partner with Product Management, Product Design and Engineering teams to facilitate prioritization, timely decisions and high-quality implementations Drive alignment across cross-functional teams to ensure tool solutions are cohesive, scalable, and extensible Create content using internal tools to self-identify pain points and opportunities Clearly explain prototypes, design decisions, and concepts to a vast set of internal stakeholders Advocate for the creator experience at all stages of the tool development process, synthesizing creator feedback to inform tool design, usability, and workflow improvements Stay current with industry standards and tooling trends to continuously raise the bar for what great tools can be Minimum Qualifications 8 Years of game development experience with at least 5 years designing and building game creation tools used to build shipped games Proven understanding of tool usability, workflow optimization and prioritization of creator requests Familiarity with game creation pipelines for art, design and engineering Clear and concise communicator with proven leadership skills Demonstrated experience working collaboratively with cross-functional teams Preferred Qualifications Experience using Unity and other 3D game engines to create interactive experiences Background in Human Computer Interaction, Usability Testing, User Interface design or equivalent Knowledge of GenAI technologies and AI-driven design innovations. Storytelling and communication skills to convey design decisions and advocate for the user experience. Experience developing for VR and/or MR For those who live in or expect to work from California if hired for this position, please click here for additional information. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics. $165,000/year to $231,000/year bonus equity benefits Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits.

Keywords: , Lodi , Technical Game Designer (Tools), IT / Software / Systems , Burlingame, California


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